INTERACTIVE SANDBOXES FOR EDUCATION
Sandplay has naturally become a part of children’s pre-school education and socialization and as such it is much appreciated by teachers.
iSandBOX adds a new dimension to sandplay by adding augmented reality in a set of modes for education and research projects. This makes it a valuable asset for high schools and universities.
Interactive sandboxes have overall positive impact on the educational environment, sparkling positive emotions and boosting productivity.
PRE-SCHOOLS AND KINDERGARTENS
iSandBOX develops physical, social and cognitive skills through play and helps soothe kids before sleep.
ELEMENTARY AND HIGH SCHOOLS
Educational modes expand the outlook and help learn important concepts through tactile experiences.
COLLEGES AND UNIVERSITIES
iSandBOX is a great visual aid and simulation tool for landscape and urban design projects.
25 modes are available for iSandBOX, so not all of them are provided here. Feel free to get descriptions and media for the rest of the modes by clicking the button below.
Interactive sandbox models
up to 10
up to 6
up to 7
up to 10
46 x 41.3 x 9.9
107 x 168 x 99.9
116 x 214 x 94
153 x 235 x 110
107 x 48 x 78
116 x 54 x 80
153 x 54 x 94
The cost of the sand is not included
Skills developed through sandplay
Artistic and mental abilities
Augmented reality combined with sandplay
25 bright dynamic game and education modes
Powerful visual aid and simulation tool
Motivation for teachers, kids and students
Safe and resilient
EQ Kids Club
Kaboolture Child Care
uTyala STEM Institute
iSandBOX can fit in any play and educational setting and become one of the central components of a fun learning environment. See how little visitors of EQ Kids Club USA enjoy playing with iSandBOX boosting their creativity and cognitive abilities.
It gives new positive emotions to children, expands their knowledge of forces of nature, flora and fauna, develops motor and communication skills. This is a great edutainment solution for kindergartens, preschools and elementary schools.
“Children love to explore and play in our stimulating learning environments that are designed to inspire curious young minds. There’s so much to discover in our purpose-built indoor spaces and our large outdoor areas that include a dry creek bed, a water play area, sandpits and a vegetable garden.
We also provide the latest interactive learning technology, including SMART Board Interactive Whiteboards and iSandbox, an exciting tool that encourages imaginative play and fosters language development.”
“Children love to explore and play in our stimulating learning environments that are designed to inspire curious young minds. There’s so much to discover in our purpose-built indoor spaces and our large outdoor areas that include a dry creek bed, a water play area, sandpits and a vegetable garden. We also provide the latest interactive learning technology, including SMART Board Interactive Whiteboards and iSandbox, an exciting tool that encourages imaginative play and fosters language development.”
“At Community Kids our educators specifically use this interactive tool to enable children to express ideas and to foster rich language use. In response to their evolving ideas and interests, we anticipate and extend children’s learning via open-ended questioning; encouraging feedback and dialogue about the experience, challenging their thinking and subsequently guiding their learning.”
“At Community Kids, all educational programs are guided by the Government’s Early Years Learning Framework. Our iSandBOX curriculum was developed to incorporate ‘Learning Environments’, ‘Learning Through Play’ and ‘Intentional Teaching’ specifically.”
“uTyala STEM Institute is based in Johannesburg, South Africa. uTyala STEM Institute provides STEM education sessions as an extracurricular to Grade R-12 learners with the aim of developing critical, cognitive and independent thinking skills.”
“In addition, bespoke sessions are also developed for schools that wish to integrate STEM education as part of their current curriculum. 4IR technologies such as coding, robotics, augmented reality, virtual reality and 3D printing are used as enablers to facilitate the multidisciplinary application of knowledge that is obtained in the classroom.”
“ISandBOX is a unique product in terms of applying augmented reality technology. We particularly like the level of immersion when students interact with the product.”
“Our current clients are members of the STEM Institute. We have started penetrating the psychology sector. Potential clients love the product. The iSandBOX is adapted towards the lesson plans that are developed by the STEM Institute. In addition, it is also used for free play at daycare centers.”
“UTS has always been reliable, helpful and professional during interactions.”
Universal Terminal Systems, Llc.
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